Share the load.
Share the rewards.
Your budget shouldn’t decide how much help your game gets. We’re building a publishing approach that balances monthly fees with a shared stake in your game’s future.
Talk to us about a partnershipFind the balance
that fits your game.
Our hybrid model starts with the Community Management package. Pay the full monthly fee as an on-demand client, or choose a lower fee in exchange for a publishing revenue share.
The lower the monthly fee, the more we invest our time in the game, and the more we share in its future sales.
- Marketing and community expertise
- A team working towards shared milestones
- A clear proposal before any commitment
Same team. A different split.
See how a monthly fee could balance with Navigame’s publishing share.
Based on the Community Management package. Partnerships are selected individually; revenue definitions, rights, duration and scope are agreed in writing. This illustration is not a binding offer.
Find out if we’re a fitA partnership goes both ways.
We’re building a focused portfolio of games
where our experience can make a difference.
A game we can champion
A clear identity, a genre we understand and a team whose ambition we share.
A realistic plan for launch
A realistic schedule and a playable build that helps us understand the experience you’re creating.
Room to grow together
A game where thoughtful community work and launch marketing can genuinely help reach more players.
No small print
surprises.
Is this a funding deal?+
The model exchanges some or all of our monthly service fee for a publishing share. It is an investment of our marketing and community work; it does not promise a development cash advance.
Is the slider a confirmed offer?+
No. It illustrates the model we’re developing. Each game is reviewed individually, and a partnership only starts after we agree the scope and commercial terms in writing.
What does the revenue share cover?+
The revenue definition, covered platforms, duration and publishing rights will be set out in your agreement. Those details are discussed before you commit.
What should I send you?+
A short introduction to your game, a store page or trailer if you have one, your current development stage and your expected launch window. Tell us where you need support, too.
Your game.
Our next conversation.
Share what you’re making and where you could use a hand.
Let’s see what we can build together.

