Jonathan Kinloch
CEOCommercial strategy, websites, store pages and the tools that help studios get things done.
We’re Navigame: a UK-based community and marketing team for the people making indie games. We help you connect with players, build a community and give your next release the support it deserves.
Community people.
Game people.
Your people.
Making a game takes enough of your time. Finding its players, keeping the conversation going and making sense of their feedback takes a different kind of work. That’s where we come in.
Navigame grew out of the indie community. Our experience spans community management, social media, creator campaigns and live events, with a team that has supported games from development through to launch.
We work closely with the people making the game. A launch window, a short project or ongoing support: we agree what you need, get to know your world and become part of the team.
Community specialists, creative thinkers and practical people, bringing different skills to the same goal: helping your game connect.
Commercial strategy, websites, store pages and the tools that help studios get things done.
Marketing strategy, paid campaigns and organic social, with a passion for the indie community.
Organic social content, scheduling and community support that keeps the work moving.
Discord, Steam forums, moderation and player support. Close to your game and its players.
Client coordination, reporting and outreach to press, creators and potential partners.
Publishing strategy and submissions, helping shape how games reach their audience.
Good collaboration starts with a shared understanding of the work, the people and the priorities.
Your players are people with ideas, questions and a connection to your game. We listen, respond and help you understand what matters to them.
We agree the support, timeframe and responsibilities before we start. As your needs change, we talk through the next step together.
We bring an outside perspective and hands-on experience. Sometimes that means ongoing support; sometimes a focused conversation is enough.
Content, community and live events.
See how our team brings people together.
A content creation plan connecting Songs of Silence with audiences on YouTube, TikTok and Twitch.
View case studyA university competition bringing 100 teams together, with a £5,000 prize and broadcast LAN finals.
View case studyLaunch-month activity with $25,000 in prizes, including a Call of Duty LAN event.
View case studyShare what you’re making and where you could use a hand.
Let’s see what we can build together.